24th Annual Northern Michigan Golf Trip (2022)
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Destination:
Traverse City, Michigan
Golfers
(to protect the “innocent”, I have used first names and last name
initials only):
Bob
F.
Bob
S.
Clay
Dave
Jay
Jim
John
Marv
Monroe
Randy
RJ
Tom
Trip
details, including accommodations and tee times are below. As always, please plan to arrive at the
first course ASAP to allow time for
check-in, trash talk, predictions, group photo and most important, beverage
buying!
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Rules
- Have fun!
- Play well (or at least the best that you
can).
- Play honest. Proven cheaters will be severely
ridiculed and appropriately punished!
- Play your ball where it lies unless you drop
and take a penalty stroke.
It is not acceptable for you to touch, nudge, move your ball or
improve your lie in anyway, unless you take
a penalty stroke. Exceptions:
- You can remove freely lying natural debris
(rocks, sticks, etc) around your ball, but if it causes
your ball to move it is a penalty stroke. You can remove unnatural debris
(e.g. – beer can), but if it causes your ball to move further than
one club length, it must be moved back
to its original location (without a penalty stroke).
- It is not acceptable to break or remove growing or solid plants, plant
parts, or other natural items to improve your lie or swing. Tread lightly!
- If you are in the fairway (your own fairway
that is), you have the option to move your ball within one club length,
no closer to the hole, without penalty. This rule is intended to let you
get yourself out of a divot and speed up play.
- You can move your ball to avoid scenarios
such as ground under repair, standing water, and cart path stances, to a
position that is NO closer to the hole and within one club length (when
possible), without penalty.
- Drops must be within the lost ball’s
line of flight, no closer to the hole, or in designated drop areas.
- You get the hint by now, play an honest
game!
- If you want to touch, nudge, or move your
balls after the round of golf, keep
it private. Public display
will result in multiple penalty strokes
(likely with the clubs or
other golfers).
- Demonstrate appropriate golf etiquette.
- Please do not spend excessive time looking for your lost ball (or other balls). To speed up the search, hit a
provisional when appropriate and continue your search as you move to your
next shot. If you do not find
your lost ball, take a penalty
stroke.
- If your score on a particular hole is
excessive and you are slowing play, you should consider conceding the
hole. A general rule of thumb
for a max score is twice par plus one. But, only
concede the hole if you are slowing play or severely frustrated. We certainly will appreciate those
12-14 stroke holes (especially
on par 3’s) and appropriate recognition will be provided for your
performance.
- Keep pace!
- Manage your anger. Your behavior on the course will
impact the other golfers. We
will all likely have bad shots,
holes, rounds, and maybe even a bad weekend
(hard to believe). It’s
natural to vent your frustration.
But if it’s frequent, it’s annoying and
unacceptable. However, the
occasional scream, curse, and club throw are acceptable and
appreciated. Remember, there
are non-monetary recognitions for the loudest !@#$ (fore that is) and the
furthest club throw.
- Report and help me keep
track of noteworthy
performances (good and bad), which will be used for the post trip
summary. I want good golf
stories and pictures.
Incriminating pictures are best. Keep a sharp photo eye! The summary and pictures will be
available through the combination of email and http://strazhouse.com/.
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Golf Games
Mandatory Games:
Total Scores – Before our first round of the
weekend, everyone will predict their total score for all rounds of golf. The closest to their prediction (above
or below) wins the pot. Ties will
split the pot evenly. In the event
that one or more rounds are not played, the delta between the prediction and
the total score per the number of rounds played will be used.
Skins – Skins will be played among all foursomes. For tracking
and mind-game purposes, results will be calculated after each round. Final calculation and payout will be
after the weekend’s final
round. There will be no
hole-to-hole carryover. A skin will be won if you have the lowest score for a
hole among all foursomes. Ties on a
hole will result in “no skin”
won for that hole. The payout per skin will be calculated as follows:
Example:
Total prize
money = ($10 * # of golfers) = $120
Payout
per skin = ($120 / Total number of skins)
Payout
per golfer – (Payout per skin
* # of skins won)
Example:
Payout per
skin = $3
Skins
won by Bob F. = 0
Payout
= $3 * 0 = $0
Optional Games:
Greens
($1 per hole, per golfer) – This game is played among a foursome on par 3
holes. The golfer who hits their
tee shot on the green and is closest to the pin wins the green. You MUST par the hole to
win!
Beanie Babies
($1 per beanie baby, per golfer) – For those of you that have the
pleasure to golf in a foursome with me, we will likely be playing the Beanie
Baby game. I know
it’s a golfing favorite!
There will be three beanie babies; squirrel, lizard, and lobster. Golfers start with zero beanie babies. The first golfer to hit into the water
gets the lobster. The first golfer
to hit into the woods (or heather on courses without woods) gets the
squirrel. The first golfer to hit
into the sand gets the lizard. If
you hit into the sand and then execute a glorious up-and-down, the lizard award
is negated. The next golfer to hit
into the woods, water, or sand gets the appropriate beanie baby. After nine holes, each golfer with one
or more beanie babies owes each other golfer in the foursome $1 for each beanie
baby possessed. The game resets for
the back nine. This game requires proper order of play
to be considered (lowest score from the previous hole goes first on the tee;
furthest from the hole after the tee shot goes first). When possible, allow for the appropriate
order of play. But, play ready golf
when necessary to keep pace. If appropriate order of play is not
possible, results will still be on the appropriate order of play. For example, if you shoot before your
turn (regardless of reason) and land in a hazard, you still get the appropriate
beanie baby even if the next golfer (assuming they had honors) hits that same
hazard.
Wolfman
($1-2 per hole per golfer) – Each golfer in the group takes turns
alternating who is the Wolfman on each hole. The golfer to go first should be
determined by flipping a coin or tee.
The Wolfman always tees off last.
The Wolfman chooses one of the other golfers in the group as his partner
for the hole, or chooses to go alone.
The Wolfman has to pick his partner before the next golfer tees off or
the Wolfman loses his chance to partner with that golfer and must take one of
the next golfers or go alone. If
the Wolfman chooses not to partner with the last golfer to tee off prior to the
Wolfman, the Wolfman must go alone.
The object is for the Wolfman (or partner) to win the hole over the
other golfer(s) in the group. The
lowest individual score is used to determine who wins the hole. If the Wolfman (or partner) wins the
hole, the Wolfman and his partner win $1 from each other golfer in the group
for that hole. If the Wolfman did
not choose a partner, went alone, and won the hole, he gets $2 from each other
golfer in the group for that hole.
If the Wolfman (or partner) did not win a hole, the Wolfman (and
partner) owe the other golfers in the group $1 (or $2 if alone) for that
hole. Have fun and happy
howling!
Other
- Of course you can always play other games or no games at all in your
foursome.
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Trip
Details:
Dates
Saturday,
June 25, 2022 through Monday June 27, 2022
Courses
Saturday (June 25):
Elmbrook Traverse City
Tee
times: 1:00, 1:10 and 1:20 pm
Green
fee: $50 (no senior rate)
1750
Townline Rd
Traverse
City, MI 49696
Phone:
(231) 946-9180
Elmbrook Golf Course – Traverse City
Golf Course
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Sunday
(June 26):
Interlochen
Tee
times: 1:04, 1:12 and 1:20 pm
Green
fee: $37 (-$3 senior discount)
10586
US-31
Interlochen,
MI 49643
Phone:
(231) 275-7311
Interlochen Golf Course - Interlochen Golf
Course
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Monday (June 28):
Shanty Creek – The Legend
Tee
times: 10:00, 10:10 and 10:20 am
Green
fee: $89 (no senior rate)
5780
Shanty Creek Rd
Bellaire,
MI 49615
Phone:
(231) 533-2020
Best MI Golf
Rates - Top Northern Michigan Golf Courses : Shanty Creek Resort
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Lodging
Days
Inn & Suites
1870
US-31 North
Traverse
City, MI 49686
Phone:
(231) 709-4989
Days
Inn & Suites by Wyndham Traverse City | Traverse City, MI Hotels
(wyndhamhotels.com)
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